Been a while since I last added anything to my blog but been busy with a couple of App projects. Here is News screen of iPad App and Web UX/UI project I worked on… This screen is displaying featured and recent articles…more to follow.


Been a while since I last added anything to my blog but been busy with a couple of App projects. Here is News screen of iPad App and Web UX/UI project I worked on… This screen is displaying featured and recent articles…more to follow.


Recently I rediscovered the Microsoft Surface project. I call it a project because Surface 2.0 never seemed to actually reach the consumer whose lives it would have ability to revolutionise. Nevertheless version two hit a little while ago but to be honest I didn’t hear anything about it which might be a sign of the times that none of the dozen or so sites I read covered the release with great appetite.
The new Surface 2.0 is to be widely available later this year, and again according to WinRumors will be priced lower than the first version of Surface.
I had the chance to play with Surface 1.0 in 2009 at the Smithsonian, and I found it to be a very powerful piece of research hardware. The new surface has taken the original concept and made it appropriate for mass consumption and use. Microsoft aims to tackle Apple’s iPad with Surface 2.0? Who are they kidding?
Surface was a great idea — for Microsoft and Samsung. The concept leveraged Microsoft’s input and graphics technology as well as the usual software-side productivity products; and it provided a new market for Samsung’s big LCD screens and computers. And here would be a market where margins could still be found, unlike that of commoditised high-definition televisions.
But no, Apple with their iPad rewrote the rules for multitouch collaboration economics. From its beginnings, the iPad’s apps along with iOS provided a rich environment for two or maybe three persons to collaborate. There are many deployments of the iPad in business and enterprise with this very feature in mind. Still this designer would love to see the Surface project come out and present it self for competition as they got there first.
One last thing, i’d love to be more positive but on searching and on twitter I dont seems to able to find much written on Surface 2.0 I can’t understand why surface hasn’t been bigger, I can see many instances where Surface (in Education, Healthcare and Creative dev) could be applied and could be a real alternative to the iPad and iOS including previous touch wall UI’s ive worked on. So lets hope we get a chance to design for it one day soon.
Related Links:
Microsoft Surface 2.0 home page
Under the Sea with Surface Development
Rent a SUR40
Just came across the i0S ’86′ UI interface. Designer Anton Repponen has created a dreamy retro interface for the iPhone which he dubbed ‘iOS ’86′. The concept was to create a mashup of iOS and the Mac OS of yesteryears. His sleek design has been received in high favor so much so that it has been ripped into a functional, downloadable skin for jailbroken iPhones.
To be honest I don’t really know [why it looks so good],” says Repponen. “Maybe it is because it just looks so clean and simple.” Imagine if the guys at Apple had stuck to their original, classic look.
Its always amazing to fuse tech from 25 years ago into our 2012 tech. This is just like wanting to play Super Mario World on our iPhones. Some how everyone just had to jumps and says ‘hell yeah, let do it!’



If you are looking for the theme use these links to download them and learn how to install.
How to install the theme.
Where to get it
Since I’ve been working closely with the Metro Ui and Isotope for a client here in London I thought id share with you what the Metro Ui is about and how I understand it.
When we talk about “Metro” we are generally referring to the design style developed by Microsoft. Metro isn’t exactly new, the style has been around and evolving as early as the mid 90′s with Encarta 95 and elements crept into MSN 2.0. Over the years we’ve seen it included in Windows Media Center and very much so into Zune. Later as this visual design language was refined, and found its way into the Windows Mobile operating system, Windows Phone 7 and recently into the Xbox 360 dashboard update, and Windows 8.
A specially-made version of Microsoft’s Segoe font family, Segoe WP, is used as the main font family for all typographical elements. It was confirmed by Microsoft at Computex that Windows 8, (complete with new Windows 8 new logo) the successor to Windows 7, takes inspiration from Metro. Microsoft also plans to add the Metro design principles to other products and services, like the Xbox 360 and Windows Live, in order to create a unified and distinctive look across its consumer products and services.
Metro can be divided into two sections; the Metro Design Principles and the Metro Design Language. These principles are key to the UX of Metro, acting as UI guidelines to products such as Windows Phone 7 and the Xbox Dashboard update. Later, the language becomes a set of visual assets, user related interactions, transitions/motion sets, application flow elements and rules, which combine to create a unified user experience.
An analogy of the relation between Principles and Language could be an abstract concept like “Love” (a Principle) which could be expressed by a concrete symbol like ♥ or the combination of four characters “l-o-v-e”. I’m sure you could come up with an infinite number of other ways to express the concept “love”, including the sound of the word itself, photos or other metaphors.
The tangible manifestation of a concept is called language. If we had a Principle like Glass and I need to manifest it with three icons: a pencil (Edit), a star (Favorite) and a cross (Close) and a control like a button these could manifest in a visual language like this. If I give you these, I’m certain you could derive other icons or even controls.

Typography, typography, typography… when it comes to Metro everything seems to be about typography. Metro is not all about Typography. Typography is no more important than photos or images or icons or motion or sound. Remember the first two principles: Information is the star of the show. If it makes sense to express information with typography do it – otherwise don’t force it.
Typography can be beautiful when incorporated with design skills. For example, in Metro, we use typography in different sizes and different weights to convey structured information (beautiful example below). And this is exactly the thing that makes typography stand out from other media – it’s not typography for the sake of typography but typography as a particularly efficient and flexible tool to convey structured information. It beats icons, photos or other media on this particular area: structured information – structured information is information that has hierarchies, that shows an order, and that helps the user prioritize consumption of information. This is the reason we don’t use “bullet points” in Metro – they are not needed if you give the right size/weight treatment to text.
To empower developers to create Windows Phone apps, Microsoft could have just announced/talked about the Metro Design Principles but of course this would have meant developers had to create their own Design Language and spend hours and hours doing so. Creating a Design Language for a modern device like a phone is a big deal and requires of many hours of design, iteration, reviews and user testing. The Windows Phone Design Studio crafted a very solid Language that everyone can use.
Based on the Metro Design Principles, Microsoft provides the Windows Phone Metro Design Language. Using it will set you up for success to craft beautiful, compelling and consistent experiences for Windows Phone. The Windows Phone Design Language is determined by these categories:
Navigation. Layout.Composition Typography
Motion
Iconography
Images & Photos
Themes & Personalization
Touch Gestures & Targets
UI controls
Hardware
Services
Marketplace and Branding
Compared to the Principles that are abstract, the Language is concrete. So there is a concrete navigation system in Metro called Hub & Spoke (more here). There’s a concrete set of gestures like tap, double tap, tap & hold, flick, pan. There’s a concrete typographic style using Segoe in different weights and sizes to convey structured information. There’s a concrete set of UI controls like buttons, radio buttons and checkboxes, sliders and others UI metaphors. There’s concrete application interaction metaphors like Pivot, Panoramas and Pages.
All these set of concrete elements is what makes up the Windows Phone Metro Design Language. It’s a comprehensive, end-to-end, flexible and extensible design language.

But, is this out-of-the-box Design Language the only way to manifest the Metro Design Principles? No.
For example, could I use Helvetica or Swiss fonts in my Windows Phone app and still be Metro? Of course! As sans-serif fonts these and other fonts could be used instead of Segoe.
We will talk more about how to take Metro beyond what comes out-of-the-box in a future post but check out this article on Lessons from Swiss Style Graphic Design to explore some print design examples that follow the same Design Principles as Metro (other than Motion and Authentically Digital). They look pretty different from the out-of-the-box Windows Phone Metro Design Language (to be clear those are print examples…) but they are based on the same Principles. This could give you an idea of how the same Principles could be expressed in different ways beyond what we provide out-of-the-box.
Further reading on the subject:
Lessons from Swiss Style Graphic Design
Why metro now rules at microsoft
Are you starting to think about the Facebook TimeLine layout ?

Facebook’s new profile layout, Timeline, promises to turn your Facebook account into an online scrapbook where you can highlight important moments in your life and resurface past Facebook activity.
“Timeline is the story of your life…in a new way to express who you are,” Facebook CEO Mark Zuckerberg said on Thursday announcing the new feature.
As its name suggests, Timeline organizes your life in reverse chronological order based on the content you’ve shared on your Facebook profile. The layout is designed as a dual-column view with a large main column for viewing content and a smaller one on the right for fast navigation.
Timeline is currently in a limited beta for developers.
Update:
Check out the facebook page for Living in Emergency